We build.
We publish.
We fund.

3
Published games
3
Global offices
Hybrid
Casual genre
iOS
Platform focus

Games we've shipped

Three titles live on the App Store, each built on a core loop that's simple to learn and hard to stop playing.

Carve Quest — hybrid-casual carving puzzle game by STG
Carve Quest

Slice, shape, and sculpt your way through satisfying carving puzzles. Tactile mechanics meet addictive progression.

Puzzle Satisfying
App Store
Pit Ball Shooter — arcade mobile game by STG
Pit Ball Shooter

Aim, shoot, and clear the pit in this fast-paced ball shooter. One-thumb gameplay with escalating challenge.

Arcade One-thumb
App Store
Bouncing Kings — physics strategy mobile game by STG
Bouncing Kings

Guide your bouncing kings through increasingly wild levels. Physics-driven chaos meets strategic thinking.

Physics Strategy
App Store

Built to make
hit games

STG is a lean, focused mobile games studio. We specialise in hybrid-casual — the sweet spot between hypercasual accessibility and mid-core depth. Our games are designed to be picked up in seconds but played for months.

We operate with distributed teams across three continents, letting us move fast, iterate constantly, and draw on a diverse pool of creative and technical talent.

Core loop first

Every game starts with a single mechanic that has to feel great before anything else is built.

Data-driven

We track retention, session depth, and monetisation from day one to optimise continuously.

Fast iteration

Rapid prototyping and short release cycles let us test and learn faster than the competition.

Global reach

Teams in 3 time zones, publishing games for players everywhere in the world.

From idea to chart

A disciplined pipeline that takes a concept from sketch to App Store in weeks, not months.

01
Concept & prototype

Rapid prototyping to validate the core mechanic feels fun before any polish.

02
Soft launch

Limited release to test retention and monetisation in real conditions.

03
Iterate & scale

Data-driven updates to push metrics before global release.

04
Global launch

Full UA campaigns, ASO, and ongoing live-ops to maximise reach.

Three offices,
one team

We're spread across Europe, the Middle East, and Southeast Asia — building games around the clock.

Cluj-Napoca, Romania
HQ
Cluj-Napoca
Romania, Europe

Our global headquarters. Strategy, leadership, product vision, and company operations are driven from Cluj — the heart of Romania's thriving tech scene.

Global HQ
Istanbul, Turkey
Dev Studio
Istanbul
Turkey, Europe/Asia

A full development studio at the crossroads of Europe and Asia. Our Istanbul team handles game design, engineering, and art — shipping titles end to end.

Dev Studio
Hanoi, Vietnam
Dev Studio Publishing
Hanoi
Vietnam, Southeast Asia

Development studio and publishing hub. Our Hanoi team builds games and drives the full publishing pipeline — UA, monetisation, ASO, and live-ops for all STG titles.

Dev Studio Publishing

We fund your
next hit game

Have a strong concept or a promising prototype? We're actively looking for hybrid-casual studios and indie developers to back — with funding, publishing infrastructure, and hands-on support.

We've built the pipeline. You bring the idea. Together we take it global.

Pitch your game →
Funding

We invest in studios and projects that show strong core-loop potential, from prototype to soft-launch.

Publishing

Full publishing support — UA, ASO, analytics, monetisation, and live-ops.

Co-dev

Need extra hands? Plug into our teams in Cluj, Istanbul, or Hanoi.

Data & growth

Our in-house data stack helps you iterate fast and scale what works.

Global reach

We publish to worldwide markets with localised UA across all major platforms.

Let's work together

Whether you're a publisher, investor, or talented developer looking to join — we'd love to hear from you.

hello@stg.ro
Based in Cluj-Napoca · Istanbul · Hanoi